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  2. Flow (video game) - Wikipedia

    en.wikipedia.org/wiki/Flow_(video_game)

    Mode (s) Single-player, multiplayer (console versions) Flow (stylized as flOw) is an independent video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany, with assistance ...

  3. Flow Free - Wikipedia

    en.wikipedia.org/wiki/Flow_Free

    Flow Free is a puzzle game developed and published by American studio Big Duck Games for iOS and Android in June 2012. [1] As of 2022, the original game has received more than 100 million downloads, with its various variants receiving additional millions more.

  4. Flower (video game) - Wikipedia

    en.wikipedia.org/wiki/Flower_(video_game)

    Flower is a video game developed by Thatgamecompany and published by Sony Computer Entertainment. It was designed by Jenova Chen and Nicholas Clark and was released in February 2009 on the PlayStation 3, via the PlayStation Network. PlayStation 4 and PlayStation Vita versions of the game were ported by Bluepoint Games and released in November 2013.

  5. List of free PC games - Wikipedia

    en.wikipedia.org/wiki/List_of_free_PC_games

    The following is a list of PC games that have been deemed monetarily free by their creator or copyright holder. This includes free-to-play games, even if they include monetized micro transactions. List

  6. Thatgamecompany - Wikipedia

    en.wikipedia.org/wiki/Thatgamecompany

    While Sky was in development, Thatgamecompany re-released Flow and Flower onto both the PlayStation 4 and the PlayStation Vita, [27] and released an updated port of Journey for the PlayStation 4. [28] Sky, a free-to-play multiplayer adventure game, was first released on July 18, 2019. Since its release, thatgamecompany has focused on supporting it.

  7. ourWorld - Wikipedia

    en.wikipedia.org/wiki/Ourworld

    ourWorld combined an online virtual world with a range of casual gaming activities. [1] Each player had an avatar and a condo which could be decorated. An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on