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  2. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    Quadratic equation. In mathematics, a quadratic equation (from Latin quadratus ' square ') is an equation that can be rearranged in standard form as [1] where x represents an unknown value, and a, b, and c represent known numbers, where a ≠ 0. (If a = 0 and b ≠ 0 then the equation is linear, not quadratic.)

  3. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    Quadratic formula. The roots of the quadratic function y = ⁠ 1 2 ⁠x2 − 3x + ⁠ 5 2 ⁠ are the places where the graph intersects the x -axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.

  4. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, Newton's method, also known as the Newton–Raphson method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real -valued function. The most basic version starts with a real-valued ...

  5. Completing the square - Wikipedia

    en.wikipedia.org/wiki/Completing_the_square

    Animation depicting the process of completing the square. (Details, animated GIF version) In elementary algebra, completing the square is a technique for converting a quadratic polynomial of the form to the form for some values of h and k. In other words, completing the square places a perfect square trinomial inside of a quadratic expression.

  6. Quadratic programming - Wikipedia

    en.wikipedia.org/wiki/Quadratic_programming

    Quadratic programming. Quadratic programming (QP) is the process of solving certain mathematical optimization problems involving quadratic functions. Specifically, one seeks to optimize (minimize or maximize) a multivariate quadratic function subject to linear constraints on the variables. Quadratic programming is a type of nonlinear programming.

  7. Euler method - Wikipedia

    en.wikipedia.org/wiki/Euler_method

    The next step is to multiply the above value by the step size , which we take equal to one here: h ⋅ f ( y 0 ) = 1 ⋅ 1 = 1. {\displaystyle h\cdot f(y_{0})=1\cdot 1=1.} Since the step size is the change in t {\displaystyle t} , when we multiply the step size and the slope of the tangent, we get a change in y {\displaystyle y} value.

  8. Frank–Wolfe algorithm - Wikipedia

    en.wikipedia.org/wiki/Frank–Wolfe_algorithm

    A step of the Frank–Wolfe algorithm Initialization: Let , and let be any point in . Step 1. Direction-finding subproblem: Find solving Minimize () Subject to (Interpretation: Minimize the linear approximation of the problem given by the first-order Taylor approximation of around constrained to stay within .)

  9. Quadratic sieve - Wikipedia

    en.wikipedia.org/wiki/Quadratic_sieve

    The quadratic sieve algorithm (QS) is an integer factorization algorithm and, in practice, the second-fastest method known (after the general number field sieve). It is still the fastest for integers under 100 decimal digits or so, and is considerably simpler than the number field sieve. It is a general-purpose factorization algorithm, meaning ...