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  2. Linear congruential generator - Wikipedia

    en.wikipedia.org/wiki/Linear_congruential_generator

    Using a = 4 and c = 1 (bottom row) gives a cycle length of 9 with any seed in [0, 8]. A linear congruential generator (LCG) is an algorithm that yields a sequence of pseudo-randomized numbers calculated with a discontinuous piecewise linear equation. The method represents one of the oldest and best-known pseudorandom number generator algorithms.

  3. eval - Wikipedia

    en.wikipedia.org/wiki/Eval

    eval. In some programming languages, eval , short for the English evaluate, is a function which evaluates a string as though it were an expression in the language, and returns a result; in others, it executes multiple lines of code as though they had been included instead of the line including the eval. The input to eval is not necessarily a ...

  4. Bogosort - Wikipedia

    en.wikipedia.org/wiki/Bogosort

    import random # bogosort # what happens is there is a random array that is generated by the last function # the first function checks whether the array is sorted or not # the second function repeatedly shuffles the array for as long as it remains unsorted # and that's it # happy coding => # this function checks whether or not the array is sorted def is_sorted (random_array): for i in range (1 ...

  5. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    An interactive example Mike Bostock provides examples in JavaScript with visualizations showing how the modern (Durstenfeld) Fisher-Yates shuffle is more efficient than other shuffles. There is also a link to a matrix diagram that illustrates how Fisher-Yates is unbiased while the naïve method (select naïve swap i -> random ) is biased.

  6. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    Naming convention (programming) In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any ...

  7. JSON - Wikipedia

    en.wikipedia.org/wiki/JSON

    JSON (JavaScript Object Notation, pronounced / ˈdʒeɪsən / or / ˈdʒeɪˌsɒn /) is an open standard file format and data interchange format that uses human-readable text to store and transmit data objects consisting of attribute–value pairs and arrays (or other serializable values).

  8. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python is a multi-paradigm programming language. Object-oriented programming and structured programming are fully supported, and many of their features support functional programming and aspect-oriented programming (including metaprogramming [70] and metaobjects). [71] Many other paradigms are supported via extensions, including design by ...

  9. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    Syntax definition. [edit] Parse tree of Python code with inset tokenization. The syntax of textual programming languages is usually defined using a combination of regular expressions (for lexical structure) and Backus–Naur form (a metalanguage for grammatical structure) to inductively specify syntactic categories (nonterminal) and terminal ...