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  2. Curvilinear perspective - Wikipedia

    en.wikipedia.org/wiki/Curvilinear_perspective

    Curvilinear barrel distortion Curvilinear pincushion distortion. Curvilinear perspective, also five-point perspective, is a graphical projection used to draw 3D objects on 2D surfaces, for which (straight) lines on the 3D object are projected to curves on the 2D surface that are typically not straight (hence the qualifier "curvilinear" [citation needed]).

  3. Vanishing point - Wikipedia

    en.wikipedia.org/wiki/Vanishing_point

    A vanishing point is a point on the image plane of a perspective rendering where the two-dimensional perspective projections of mutually parallel lines in three-dimensional space appear to converge. When the set of parallel lines is perpendicular to a picture plane, the construction is known as one-point perspective, and their vanishing point ...

  4. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Rays of light travel from the object, through the picture plane, and to the viewer's eye. This is the basis for graphical perspective. Perspective works by representing the light that passes from a scene through an imaginary rectangle (the picture plane), to the viewer's eye, as if a viewer were looking through a window and painting what is seen directly onto the windowpane.

  5. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    In photography and cinematography, perspective distortion is a warping or transformation of an object and its surrounding area that differs significantly from what the object would look like with a normal focal length, due to the relative scale of nearby and distant features. Perspective distortion is determined by the relative distances at ...

  6. Picture plane - Wikipedia

    en.wikipedia.org/wiki/Picture_plane

    Video game graphics. Viewing frustum. v. t. e. Look up picture plane in Wiktionary, the free dictionary. In painting, photography, graphical perspective and descriptive geometry, a picture plane is an image plane located between the "eye point" (or oculus) and the object being viewed and is usually coextensive to the material surface of the work.

  7. Tilt–shift photography - Wikipedia

    en.wikipedia.org/wiki/Tilt–shift_photography

    The 1961 35 mm f / 3.5 PC-Nikkor lens—the first perspective-control lens for a 35 mm camera. In photography, a perspective-control lens allows the photographer to control the appearance of perspective in the image; the lens can be moved parallel to the film or sensor, providing the equivalent of corresponding view camera movements.

  8. Rule of thirds - Wikipedia

    en.wikipedia.org/wiki/Rule_of_thirds

    The tree is at the intersection of two lines, sometimes called a power point[1] or a crash point. [2] The rule of thirds is a rule of thumb for composing visual images such as designs, films, paintings, and photographs. [3] The guideline proposes that an image should be imagined as divided into nine equal parts by two equally spaced horizontal ...

  9. Worm's-eye view - Wikipedia

    en.wikipedia.org/wiki/Worm's-eye_view

    Graphical projection. A worm's-eye view is a description of the view of a scene from below that a worm might have if it could see. It is the opposite of a bird's-eye view. [1] It can give the impression that an object is tall and strong while the viewer is childlike or powerless. [2]