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CapCut, known in China as Jianying (Chinese: 剪映; pinyin: Jiǎnyìng) and formerly internationally as ViaMaker, is a Chinese short-form video and graphic editing app developed by the Chinese company ByteDance.
Movavi Video Editor (Windows, macOS) muvee Reveal (Windows, macOS) Nacsport Video Analysis Software (Windows) Pinnacle Studio (Windows) Roxio Creator (Windows) Retouch4me Heal OFX, Dodge&Burn OFX, Color Match OFX (Windows, macOS) ScreenFlow (macOS) Vegas Pro (Windows) – previously Sony Vegas; VideoPad Master's Edition (Windows, macOS, iPadOS ...
Konami Game Collection 1 (Knightmare, Antarctic Adventure, Yie-Ar Kung Fu, Yie-Ar Kung Fu 2, King's Valley) Konami Game Collection 2 (Boxing, Tennis, Video Hustler, Hyper Olympic 1, Hyper Sports 2) Konami Game Collection 3 (TwinBee, Super Cobra, Sky Jaguar, Time Pilot, Nemesis)
VSDC runs on Windows 2000 and later. [3] It is a full-featured video editing program. Users can create new videos, edit existing ones, mix video and audio files, add filters and effects, and convert videos between formats. Users can also capture video from their webcam or screen. [4] [5] VSDC stands for Video Software Development Company. [6]
A man recording a voice-over. Voice-over (also known as off-camera or off-stage commentary) is a production technique used in radio, television, filmmaking, theatre, and other media in which a descriptive or expository voice that is not part of the narrative (i.e., non-diegetic) accompanies the pictured or on-site presentation of events. [1]
Fighting Bujutsu, known in Japan as Fighting Wu-Shu (FIGHTING武術 (ファイティングうーしゅ), lit. "Martial Fighting"), is a 1997 3D fighting arcade game developed and published by Konami, released on their Konami Cobra arcade board.
Konami's Gradius (1985), the first title in the Gradius series, was originally intended to be a follow-up to Scramble, with the working title Scramble 2. It reused many of its materials and game mechanics. [21] Game designer Scott Rogers named Scramble as well as Irem's Moon Patrol (1982) as forerunners of the endless runner platform genre. [22]
The game was to be developed using the Fox Engine, [10] however, the project has since been put on indefinite hold due to the underwhelming sales of Zone of the Enders: HD Collection. [ 11 ] [ 12 ] On June 8, 2012, in an interview with CVG, Kojima confirmed that the Fox Engine was running on "[PlayStation 3], [Xbox 360] and current PCs".