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  2. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    For each unique palette, an image color test chart and sample image (truecolor original follows) rendered with that palette (without dithering) are given. The test chart shows the full 256 levels of the red, green, and blue (RGB) primary colors and cyan, magenta, and yellow complementary colors, along with a full 256-level grayscale.

  3. List of software palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_software_palettes

    This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.

  4. Comparison of graphics file formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_graphics...

    image/tga Texture format used by many 3d application. Yes TIFF: Tag Image File Format Adobe Systems.tiff, .tif image/tiff Document scanning and imaging format, also functions as a container. Yes TIFF/EP: Tag Image File Format / Electronic Photography International Organization for Standardization TIFF.tiff, .tif UFO: Ulead File for Objects .ufo VML

  5. List of color palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_color_palettes

    This article is a list of the color palettes for notable computer graphics, terminals and video game console hardware.. Only a sample and the palette's name are given here. More specific articles are linked from the name of each palette, for the test charts, samples, simulated images, and further technical details (including referenc

  6. Palette (computing) - Wikipedia

    en.wikipedia.org/wiki/Palette_(computing)

    In computer graphics, a palette is the set of available colors from which an image can be made. In some systems, the palette is fixed by the hardware design, and in others it is dynamic, typically implemented via a color lookup table (CLUT), a correspondence table in which selected colors from a certain color space's color reproduction range are assigned an index, by which they can be referenced.

  7. RGBE image format - Wikipedia

    en.wikipedia.org/wiki/RGBE_image_format

    OpenGL mandates support for an analogous RGB9_E5 color (not render) format, where three channels have 9 bits of mantissa each and share 5 bits of exponent. [2] JPEG XT Part 2 (Dolby JPEG-HDR) and Part 7 Profile A are based on the RGBE format. RGBM is a format with the exponent replaced with a shared multiplier, while RGBD stores a divider instead.

  8. Silicon Graphics Image - Wikipedia

    en.wikipedia.org/wiki/Silicon_Graphics_Image

    Image name. Image name, 80-byte (maximum 79 characters ≠ 0x00) C string. If the name is shorter than 79 characters, all subsequent bytes are to be 0x00 in order to fill the 80-byte space. Color Map ID. SGI supports 4 types of color mapping: 0x00 normal: image has 1 channel (greyscale), 3 channels (RGB) or 4 channels (RGBA).

  9. Y′UV - Wikipedia

    en.wikipedia.org/wiki/Y′UV

    Example of U-V color plane, Y′ value = 0.5, represented within RGB color gamut An image along with its Y′, U, and V components respectively. Y′UV, also written YUV, is the color model found in the PAL analogue color TV standard. A color is described as a Y′ component and two chroma components U and V.

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