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Computer-Based Math, a project aimed at using computers for computational tasks and spending more classroom time on applications; Mathletics (educational software), a popular K-12 mathematics learning program from 3P Learning; Mathspace, a similar program for students aged 7-18, founded in Australia in 2010; Sokikom, a team-based math learning game
Girls Who Code (also known as GWC) is an international nonprofit organization that aims to support and increase the number of women in computer science.Among its programs are a summer immersion program, a specialized campus program, after-school clubs, a college club, College Loops, [1] [2] and a series of books. [3]
Welcome to Math Class: A Collection of Marilyn's Favorite Lessons, Grades K-6. Houghton Mifflin Harcourt. ISBN 978-1935099529. Burns, Marilyn (25 March 2015). About Teaching Mathematics: A K-4 Resource (4th ed.). Houghton Mifflin Harcourt. ISBN 978-1935099321. [10] Burns, Marilyn (April 30, 1982). Math for Smarty Pants. Martha Weston, illustrator.
Math Rescue is a 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Its early pre-release title was "Number Rescue". [ 1 ] Released in October 1992 for the MS-DOS platform, it is a loose successor to the earlier game Word Rescue , whose game engine was used to power the new game with ...
Made with Code is an initiative launched by Google on 19 July 2014 aimed to empower young women in middle and high schools with computer programming skills. Made with Code was established after Google's research found that encouragement and exposure are the critical factors that would influence young females to pursue careers in computer science. [1]
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
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A description of the game Math Detective at the Learning Village says that the game is "extremely thorough on the learning front and has an engaging story line and a challenging mission", and that it is "an excellent program for those who like a challenge". It went on to say that the "program meaningfully challenges kids from the ages of 8 to ...