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  2. Center for Research, Evaluation and Awareness of Dyslexia

    en.wikipedia.org/wiki/Center_for_Research...

    The Identification and Intervention Program (IIP) is based on two decades worth of research and is the oldest of the programs offered at the CARRD. [2] The purpose of the IIP is to identify children who are at-risk of developing a reading disability, also referred to as dyslexia, as soon as possible and then to provide those children with an appropriate remediation that will help them gain the ...

  3. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The games and learning research world studies how new digital media tools shift the topic of education research from recalling and repeating information to being able to find it, evaluate it and use it compellingly at the right time and in the right context. Games and learning research explores how games and game communities can lead to 21st ...

  4. Dual-route hypothesis to reading aloud - Wikipedia

    en.wikipedia.org/wiki/Dual-route_hypothesis_to...

    Surface dyslexia was imitated by damaging the orthographic lexicon so that the program made more errors on irregular words than on regular or non-words, just as is observed in surface dyslexia. [6] Phonological dyslexia was similarly modeled by selectively damaging the non-lexical route thereby causing the program to mispronounce non words.

  5. Management of dyslexia - Wikipedia

    en.wikipedia.org/wiki/Management_of_dyslexia

    Management of dyslexia depends on a multitude of variables; there is no one specific strategy or set of strategies that will work for all who have dyslexia.. Some teaching is geared to specific reading skill areas, such as phonetic decoding; whereas other approaches are more comprehensive in scope, combining techniques to address basic skills along with strategies to improve comprehension and ...

  6. Resource room - Wikipedia

    en.wikipedia.org/wiki/Resource_room

    Some research has suggested these classrooms are of particular benefit to students with language-based learning disabilities such as dyslexia. [6] Other research has indicated that students show growth in visuo-motor perception, arithmetic, spelling and overall self-perception through time in the resource room classroom. [7]

  7. DIBELS - Wikipedia

    en.wikipedia.org/wiki/DIBELS

    Nancy Rankie Shelton and associates (2009) used DIBELS as an assessment in a research study with 2nd-grade students and compared it to fluency and comprehension of literature in the classroom. [3] It is important to note that the retell fluency test (RTF) is meant to be used to validate the ORF scores, and is the only component in DIBELS that ...

  8. Research in dyslexia - Wikipedia

    en.wikipedia.org/wiki/Research_in_dyslexia

    Without a biological explanation for dyslexia, this heritability went unexplained. Not only must the heritability be explained, but also the environmental factors that protected at-risk children from developing dyslexia. Research began to focus on potential biological causes and to center the study of dyslexia in a developmental framework.

  9. Movement in learning - Wikipedia

    en.wikipedia.org/wiki/Movement_in_learning

    Movements, such as those involved in playing active games, are thought to activate the brain across a wide variety of areas in ways that may be beneficial to students with disabilities. A study by Reynolds and colleagues (2003) found that children with dyslexia were assisted by a movement program. [13]

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