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  2. Center for Research, Evaluation and Awareness of Dyslexia

    en.wikipedia.org/wiki/Center_for_Research...

    The Identification and Intervention Program (IIP) is based on two decades worth of research and is the oldest of the programs offered at the CARRD. [2] The purpose of the IIP is to identify children who are at-risk of developing a reading disability, also referred to as dyslexia, as soon as possible and then to provide those children with an appropriate remediation that will help them gain the ...

  3. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The games and learning research world studies how new digital media tools shift the topic of education research from recalling and repeating information to being able to find it, evaluate it and use it compellingly at the right time and in the right context. Games and learning research explores how games and game communities can lead to 21st ...

  4. Dual-route hypothesis to reading aloud - Wikipedia

    en.wikipedia.org/wiki/Dual-route_hypothesis_to...

    Research shows that children can decode non-words, letter by letter, accurately but with slow speed. However, in decision tasks, they have trouble differentiating between words and pseudohomophones (non words that sound like real words but are incorrectly spelled), thereby showing that they had impaired internal lexicons. [ 10 ]

  5. Management of dyslexia - Wikipedia

    en.wikipedia.org/wiki/Management_of_dyslexia

    Management of dyslexia depends on a multitude of variables; there is no one specific strategy or set of strategies that will work for all who have dyslexia.. Some teaching is geared to specific reading skill areas, such as phonetic decoding; whereas other approaches are more comprehensive in scope, combining techniques to address basic skills along with strategies to improve comprehension and ...

  6. Research in dyslexia - Wikipedia

    en.wikipedia.org/wiki/Research_in_dyslexia

    The cerebellar theory of dyslexia asserts that the cause of dyslexia is an abnormality in the cerebellum (a region in the back of the brain), which in turn cause disruption in normal development, which causes issues with motor control, balance, working memory, attention, automatization, and ultimately, reading.

  7. Movement in learning - Wikipedia

    en.wikipedia.org/wiki/Movement_in_learning

    Movements, such as those involved in playing active games, are thought to activate the brain across a wide variety of areas in ways that may be beneficial to students with disabilities. A study by Reynolds and colleagues (2003) found that children with dyslexia were assisted by a movement program. [13]

  8. Resource room - Wikipedia

    en.wikipedia.org/wiki/Resource_room

    Some research has suggested these classrooms are of particular benefit to students with language-based learning disabilities such as dyslexia. [6] Other research has indicated that students show growth in visuo-motor perception, arithmetic, spelling and overall self-perception through time in the resource room classroom. [7]

  9. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

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