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Video game soundtracks considered the best Year Game Lead composer(s) Notes Ref. 1985 Super Mario Bros. Koji Kondo: The Super Mario Bros. theme was the first musical piece from a video game to be inducted into the Library of Congress's National Recording Registry. [1] [A] 1988 Mega Man 2: Takashi Tateishi [B] 1989 Tetris: Hirokazu Tanaka: Game ...
White Album 2 (ホワイトアルバム2, Howaito Arubamu 2) is a trilogy of Japanese adult visual novels developed by the visual novel company Leaf for the Microsoft Windows PC, and is the sequel to Leaf's earlier visual novel, White Album. [2] The first part of the series, named White Album 2: Introductory Chapter, was released on March 26, 2010.
The song "Escape" was used as the ending theme to the Tsumihoroboshi-hen on the PlayStation 2 version of Higurashi no Naku Koro ni entitled Higurashi no Naku Koro ni Matsuri, while "Friend" was used as the ending theme to the Miotsukushi-hen on the same game. It was released the same day as the opening theme song single on February 22, 2007 by ...
Wet is an action game that combines shooting and swordplay with acrobatics and gore. The main character, Rubi, carries twin pistols and a sword (she can also carry dual shotguns, submachine guns, or crossbows), and can fire while jumping, sliding on her knees, and running on walls.
Akai Ito's main characters, as depicted in the novel adaptation Kei Hatō (羽藤桂) (CV: Miyu Matsuki); The main character of the story, Kei is a rather careless person, which is quite ironic considering her favorite phrase is "always be prepared".
List of battle royale games; List of beat 'em ups; List of fighting game companies; List of fighting games; List of first-person shooters; List of freeware first-person shooters; List of third-person shooters; List of survival games; List of light gun games; List of maze video games; List of platform games
A conversation in the original version of White Album.It is played in 4:3 ratio. The gameplay in White Album requires little player interaction as most of the game's duration is spent on reading the text that appears on the screen, which represents either dialogue between the various characters or the inner thoughts of the protagonist.