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The Doge visits Murano. A law dated November 8, 1291 confined most of Venice's glassmaking industry to the "island of Murano". [11] Murano is actually a cluster of islands linked by short bridges, located less than 2 kilometres (1.2 mi) north of the Venetian mainland in the Venetian lagoon.
Tagliapietra was born August 10, 1934, in an apartment on the Rio dei Vetri (which translates litteraly in "glass canal", or more broadly in "glass street" considering the intense use of waterways in the Venetian Lagoon as means for transport of goods and people) in Murano, Italy, [2] an island with a history of glass-making that dates from 1291.
Marietta Barovier (fl. 1496) was a Venetian glass artist. She was the daughter of the glass artist Angelo Barovier of Murano, inventor of cristallo glass. Marietta Barovier and her brother, Giovanni, inherited her family workshop in 1460. [1] She managed the workshop in collaboration with her brother.
Vase (1872) manufactured by the Venice & Murano Glass & Mosaic Co. (Victoria and Albert Museum) Millefiori (Italian: [ˌmilleˈfjoːri]) is a glasswork technique which produces distinctive decorative patterns on glassware. The term millefiori is a combination of the Italian words "mille" (thousand) and "fiori" (flowers). [1]
Once murrine have been made, they can be incorporated into a glass vessel or sculpture in several ways. A number of murrine may be scattered, more or less randomly, on a marver (steel table) and then picked up on the surface of a partially-blown glass bubble. Further blowing, heating, and shaping on the marver will incorporate the murrine ...
The different versions of the game varied slightly in their user interface, which was progressively improved with each successive release. The 3D Construction Kit packages came with a 30-minute video tape, featuring an introduction and a tutorial presented by Ian Andrew, the original designer of the Freescape system.
Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and optional advanced training. Tutorials have become increasingly common due to the decline of printed video game manuals as a result of cost cutting and digital distribution ...
Adventure Construction Set (ACS) is a game creation system written by Stuart Smith that is used to construct tile-based graphical adventure games. ACS was published by Electronic Arts in 1984 for the Commodore 64, then for the Apple II, Amiga, and MS-DOS.