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  2. Creative problem-solving - Wikipedia

    en.wikipedia.org/wiki/Creative_problem-solving

    Creative problem-solving (CPS) [1] is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. [1] [2] The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of ...

  3. Creativity techniques - Wikipedia

    en.wikipedia.org/wiki/Creativity_techniques

    They can be used as part of problem solving, artistic expression, or therapy. Some techniques require groups of two or more people while other techniques can be accomplished alone. These methods include word games, written exercises and different types of improvisation, or algorithms for approaching problems.

  4. Torrance Tests of Creative Thinking - Wikipedia

    en.wikipedia.org/wiki/Torrance_Tests_of_Creative...

    The Torrance Tests of Creative Thinking, formerly the Minnesota Tests of Creative Thinking, is a test of creativity built on J. P. Guilford's work and created by Ellis Paul Torrance, the Torrance Tests of Creative Thinking originally involved simple tests of divergent thinking and other problem-solving skills, which were scored on four scales:

  5. Six Thinking Hats - Wikipedia

    en.wikipedia.org/wiki/Six_Thinking_Hats

    The hats aid individuals in addressing problems from a variety of angles, and focus individuals on deficiencies in the way that they approach problem solving. [6] In 2005, the tool found some use in the United Kingdom innovation sector, where it was offered by some facilitation companies and had been trialled within the United Kingdom's civil ...

  6. Odyssey of the Mind - Wikipedia

    en.wikipedia.org/wiki/Odyssey_of_the_Mind

    Odyssey of the Mind, abbreviated OM or OotM, is a creative problem-solving program where team members present their solution at a competition to a predefined long-term problem that takes many months to complete and involves writing, design, construction, and theatrical performance. A spontaneous portion of the competition has the team also ...

  7. Herrmann brain dominance instrument - Wikipedia

    en.wikipedia.org/wiki/Herrmann_Brain_Dominance...

    Edward Lumsdaine, M. Lumsdaine (1994) Creative Problem Solving, McGraw-Hill ISBN 0-07-039091-6. ISBN 978-0-07-039091-1. Peter Ferdinand Drucker, David Garvin, Dorothy Leonard, Susan Straus, and John Seely Brown. (1998). Harvard Business Review on Knowledge Management. Harvard Business School Press ISBN 0-87584-881-8. ISBN 978-0-87584-881-5.