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  2. Octahedral prism - Wikipedia

    en.wikipedia.org/wiki/Octahedral_prism

    The two octahedral cells project onto the entire volume of this envelope, while the 8 triangular prismic cells project onto its 8 triangular faces. The triangular-prism-first orthographic projection of the octahedral prism into 3D space has a hexagonal prismic envelope. The two octahedral cells project onto the two hexagonal faces.

  3. Category:Video games by country of setting - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_by...

    Video games set in the Democratic Republic of the Congo (10 P) Video games set in Denmark (1 C, 20 P) Video games set in the Dominican Republic (5 P) E.

  4. Category:Video games by setting - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_by...

    Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages

  5. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  6. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

  7. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Some games, such as Boneworks and Half-Life 2, apply forces to individual joints that allow ragdolls to move and behave like humanoids with fully procedural animations. This allows to, for example, knock an enemy down or grab each individual joint and move it around and the physics-based animation would adapt accordingly, which wouldn't be ...

  8. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

  9. Tesseract - Wikipedia

    en.wikipedia.org/wiki/Tesseract

    Fez, a video game where one plays a character who can see beyond the two dimensions other characters can see, and must use this ability to solve platforming puzzles. Features "Dot", a tesseract who helps the player navigate the world and tells how to use abilities, fitting the theme of seeing beyond human perception of known dimensional space.