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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide Game engines are tools available ... Anvil: C++, C#: 2009 Yes 3D

  3. User guide - Wikipedia

    en.wikipedia.org/wiki/User_guide

    User's guide for a Dulcitone keyboard. A user guide, also commonly known as a user manual, is intended to assist users in using a particular product, service or application. It is usually written by a technician, product developer, or a company's customer service staff. Most user guides contain both a written guide and associated images.

  4. LWJGL - Wikipedia

    en.wikipedia.org/wiki/LWJGL

    The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java.It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, OpenAL and OpenCL.

  5. Help:Printing - Wikipedia

    en.wikipedia.org/wiki/Help:Printing

    This page in a nutshell: To print a Wikipedia page, select File → Print from your web browser, or click on the browser print icon. In general, printing a Wikipedia article is as simple as selecting Printable version from the tools menu on the sidebar or at the top-right.

  6. CryEngine - Wikipedia

    en.wikipedia.org/wiki/CryEngine

    CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek.It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games.

  7. Plenty of Power - Wikipedia

    en.wikipedia.org/wiki/Plenty_of_Power

    Cite this page; Get shortened URL; Download QR code; Print/export Download as PDF; Printable version; In other projects ... Anvil, Torsten Hartmann ...

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine.Carmack commented on his blog in 2004 that "there are still bits of early Quake code in Half-Life 2". [1]

  9. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    Family tree illustrating derivations of Quake engines . On December 21, 1999, John Carmack of id Software released the Quake engine source code on the Internet under the terms of GPL-2.0-or-later, allowing programmers to edit the engine and add new features.