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  2. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    The Infinity Cache is made up of two sets of 64 MB cache that can run on its own clock rate independent from the GPU cores. The Infinity Cache has a peak internal transfer bandwidth of 1986.6 GB/s and results in less reliance being placed on the GPU's GDDR6 memory controllers. [ 8 ]

  3. List of Xbox One X enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_X...

    Xbox One games without an Xbox One X update/patch, including Xbox 360 and Xbox backwards compatible titles, can also take advantage of the Xbox One X's hardware. These improvements can include the following: Improved framerate stability; Games utilizing a dynamic resolution will hit their max resolution more often, or at all times; 16x ...

  4. Dual-ported video RAM - Wikipedia

    en.wikipedia.org/wiki/Dual-ported_video_RAM

    The controller can then continue to use the DRAM port for drawing objects on the display. Meanwhile, the controller feeds a clock called the shift clock (SCLK) to the VRAM's video port. Each SCLK pulse causes the VRAM to deliver the next data [computing] in strict address order, from the shift register to the video port. For simplicity, the ...

  5. Radeon RX 6000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_RX_6000_series

    On September 14, 2020, AMD hinted at the physical design of its RX 6000 series through a tweet shared on social messaging service Twitter.At the same time, it launched a virtual island inside the video game Fortnite containing a large-scale rendition of the RX 6000 hardware design, which players could freely explore using the game's Creative mode.

  6. RDNA 3 - Wikipedia

    en.wikipedia.org/wiki/RDNA_3

    The 16-way associative L1 cache shared across a shader array is doubled in RDNA 3 to 256 KB. The L2 cache increased from 4 MB on RDNA 2 to 6 MB on RDNA 3. The L3 Infinity Cache has been lowered in capacity from 128 MB to 96 MB and latency has increased as it is physically present on the MCDs rather than being closer to the WGPs within the GCD ...

  7. Xbox technical specifications - Wikipedia

    en.wikipedia.org/wiki/Xbox_technical_specifications

    The top of the Xbox, disassembled. It uses a standard DVD-ROM and Hard-disk drive via Parallel ATA. Storage media 2×–5× (2.6 MB/s–6.6 MB/s) CAV DVD-ROM; 8 or 10 GB, 3.5 in, 5,400 RPM hard disk formatted to 8 GB with FATX file system; Optional 8 MB memory card for saved game file transfer

  8. GDDR6 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR6_SDRAM

    The SK Hynix chips were expected to have a transfer rate of 14–16 Gbit/s. [4] The first graphics cards to use SK Hynix's GDDR6 RAM were expected to use 12 GB of RAM with a 384-bit memory bus, yielding a bandwidth of 768 GB/s. [3] SK Hynix began mass production in February 2018, with 8 Gbit chips and a data rate of 14 Gbit/s per pin. [14]

  9. GDDR5 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR5_SDRAM

    [11] [12] "2 Gb" GDDR5 memory chips will enable graphics cards with 2 GB or more of onboard memory with 224 GB/s or higher peak bandwidth. On June 25, 2008, AMD became the first company to ship products using GDDR5 memory with its Radeon HD 4870 video card series, incorporating Qimonda's 512 Mb memory modules at 3.6 Gbit/s bandwidth. [13] [14]