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  2. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  3. Funbrain - Wikipedia

    en.wikipedia.org/wiki/FunBrain

    The Fun Arcade is a collection of 25 fun games, though only 13 are available and currently running. It has games such as Pig Toss, Mighty Guy/Girl (depending on the gender of the player) and Planetary Pinball. Playground. A collection of 24 games and activities aimed at younger kids, it has significantly easier games like Helipopper and Desert ...

  4. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  5. ScratchJr - Wikipedia

    en.wikipedia.org/wiki/ScratchJr

    Children create code in objects called sprites - which can be characters or other objects. ScratchJr comes with a library of sprites, and sprites can be edited or new ones created using the "Paint Editor". The paint editor lets you paint in many different colors, with different thicknesses. You can also draw shapes and erase paint.

  6. Business simulation game - Wikipedia

    en.wikipedia.org/wiki/Business_simulation_game

    Theme Park can be called a business simulation because the goal of the game is to attract customers and make profits; the game also involves a building aspect that makes it a construction and management simulation. [2] This genre also includes many of the "tycoon" games such as Railroad Tycoon and Transport Tycoon. Another similar example of a ...

  7. Renaissance Learning - Wikipedia

    en.wikipedia.org/wiki/Renaissance_Learning

    A 2015 study of 2.8 million students in grades 1–12 found that students who use Accelerated Reader best practices are nearly twice as likely to be college and career ready. These results held true for all grades and populations of interest (struggling readers, English learners, and students in free or reduced lunch programs) and rose with the ...