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  2. The Elder Scrolls II: Daggerfall - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_II:...

    Daggerfall realized a gameworld "the size of Great Britain," or approximately 209,331 square kilometers [2] filled with 15,000 towns and a population of 750,000. [8] [9] According to Julian LeFay, "The whole idea with Daggerfall was that, like a pen-and-paper role-playing game, you could play for years. You know, keep the same characters, keep ...

  3. List of The Elder Scrolls video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Elder_Scrolls...

    The Elder Scrolls II: Daggerfall was published in 1996, and it featured one of the first true 3D worlds on a large scale, with a game world claimed to be the size of Great Britain. [2] The Elder Scrolls III: Morrowind , released in 2002, saw a return to the old-style expansive and non-linear gameplay, and a shift towards individually detailed ...

  4. The Elder Scrolls V: Skyrim - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim

    The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

  5. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    Map of Tamriel, c. 4E 201 (beginning of Skyrim) The Elder Scrolls takes place in a high fantasy world with influences from real world cultures. [85]: 138 Like most works of high fantasy, The Elder Scrolls games are typically serious in tone and epic in scope, dealing with themes of a grand struggle against a supernatural or evil force.

  6. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping with shadows. Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games.

  7. Skyblivion - Wikipedia

    en.wikipedia.org/wiki/Skyblivion

    However, technical limitations arose with the incompatibility of many files, resulting in broken or empty parts of the map, crashes, and bugs. The initial version of the project, 0.1, was released and onto internet forums. The eventual project lead, K. Rebel (also known as Rebelzize) retroactively called this build a "hot mess."

  8. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    In addition, Crysis is said to have a draw distance up to 16 kilometers (9.9 mi), while Cube 2: Sauerbraten has a potentially unlimited draw distance, possibly due to the larger map size. Grand Theft Auto V was praised for its seemingly infinite draw distance despite having a large, detailed map. [2]

  9. The Elder Scrolls Online - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_Online

    The Elder Scrolls Online is set on the continent of Tamriel during the Second Era, but not all places in Tamriel are playable. The events of the game occur a millennium before those of The Elder Scrolls V: Skyrim and around 800 years before The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion.