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The GameSpot review of StarCraft described the voice acting as "great", stating that it brings the characters to life. [166] GameSpot goes further in the review for Brood War , commenting that the story and dialogue are with only a few exceptions "brilliantly written" and "one of the year's best stories in any gaming genre". [ 167 ]
The character has received a positive critical response; Raynor's depiction in StarCraft and Brood War was praised for its character depth and the quality of Clotworthy's voice acting. One survey by GameSpot put Raynor as one of the top ten heroes in video gaming.
Gary Anthony Williams (born March 14, 1966) [1] is an American actor, comedian and filmmaker. He has voiced the character Uncle Ruckus on The Boondocks, General Horace Warfield in StarCraft II: Wings of Liberty and Dr. Richard Tygan in XCOM 2, portraying Anton "Bebop" Zeck in Teenage Mutant Ninja Turtles: Out of the Shadows.
A review of Wings of Liberty on ITP.net stated that Raynor was "voiced to perfection" by Clotworthy [5] and he was selected as the winner of "GotY Awards 2010 – Best Voice Acting" by reactiontime.co.uk. [6] He returned to the role with the expansions StarCraft II: Heart of the Swarm and StarCraft II: Legacy of the Void, as well as Blizzard's ...
Diablo ' s fictional universe was created by David Brevik, Metzen and fellow designer Bill Roper, and Metzen also provided voice acting for some of the game's characters. [7] On occasion, Metzen would provide voice talent for later video games. In 1998 he took the role of lead designer on the science fiction strategy game StarCraft.
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Sarah Louise Kerrigan, the self-styled Queen of Blades, is a character in Blizzard Entertainment's StarCraft franchise. She was created by Chris Metzen and James Phinney, and her original appearance was designed by Metzen.
Plot exposition often takes place in menu-like screens, with only the characters' faces shown, and their captioned voices are heard. The story of StarCraft is presented through its instruction manual, the briefings to each mission, and conversations within the missions themselves, along with the use of cinematic cutscenes at key points.