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The Lord of the Rings film trilogy (For the character Gollum, rotoscoping live action shots with keyframe computer animation and motion capture) Sin City; Spaceballs (schwartz-saber effects) Speed Racer (Many of the night race sequences involved rotoscoping the computer generated background scenes for a more non-realistic look)
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Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, live-action film images were projected onto a glass panel and traced onto paper.
Running on Silicon Graphics workstations, its main features were paint, mask creation/rotoscoping, animation, and image stabilization/tracking. [ 1 ] Matador was originally developed by Gareth Griffith, Chris Steele, Dominic Jackson and Andrew Ballingall of Parallax Software in the UK beginning in 1989. [ 2 ]
It is the first Mexican animated film to fully use the rotoscoping technique. [12] Rotoscoping Another Day of Life: Poland, Spain, Belgium, Germany, Hungary: Raul de la Fuente, Damian Nenow Platige Image Kanaki Films CGI/Rotoscoping Checkered Ninja: Denmark, US: Thorbjørn Christoffersen, Anders Matthesen: A. Film Pop Up Production Sudoku ApS ...
The Lord of the Rings is a 1978 animated epic fantasy film directed by Ralph Bakshi from a screenplay by Chris Conkling and Peter S. Beagle.It is based on the novel of the same name by J. R. R. Tolkien, adapting from the volumes The Fellowship of the Ring and The Two Towers. [6]
Rotoscoping in traditional cel animation originally involved tracing over film frame-by-frame. This is similar in some respects to the rotoscope style of filmmaker Ralph Bakshi . [ 8 ] Rotoshop animation makes use of vector keyframes and interpolates the in-between frames automatically.
Video games in this category make use of a technique called rotoscoping. Pages in category "Video games with rotoscoped graphics" The following 26 pages are in this category, out of 26 total.