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[[Category:Team Fortress 2 user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Team Fortress 2 user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
The Bots and Nobots templates tell bots and other automated editing tools and scripts that they either should or should not edit a page that has the template. The templates can be used to block most bots (all bots that have implemented this functionality) or specific bots by name or function.
If status indicated active/approved, or globalbot, setting yes will make the template indicate that the bot is running tasks for which no approval is needed. overridebrfa If the bot has multiple requests or approval, or multiple tasks, and the default BRFA link cannot link to a page that contains all the bot's approved requests or tasks, this ...
Others can use your code to build their own bots. A user new to bot writing may be able to use your code as an example or a template for their own bots. It encourages good security practices, rather than security through obscurity. If you abandon the project, it allows other users to run your bot tasks without having to write new code.
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Team Fortress 2 was first shown at E3 1999 [79] as Team Fortress 2: Brotherhood of Arms, where Valve showcased new technologies including parametric animation, which blended animations for smoother, more lifelike movement, [80] and Intel's multi-resolution mesh technology, which dynamically reduced the detail of distant on-screen elements to ...
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The Bots and Nobots templates tell bots and other automated editing tools and scripts that they either should or should not edit a page that has the template. The templates can be used to block most bots (all bots that have implemented this functionality) or specific bots by name or function.
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