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  2. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    On October 1, 1996, a port containing levels from Master Levels for Doom II and Final Doom was released for the PlayStation under the name Final Doom. The PlayStation version of Final Doom has thirteen levels from Master Levels for Doom II, eleven levels from TNT: Evilution, and six levels from The Plutonia Experiment.

  3. Doom II - Wikipedia

    en.wikipedia.org/wiki/Doom_II

    Doom II, also known as Doom II: Hell on Earth, is a 1994 first-person shooter video game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original Doom, which was initially only available through shareware and mail order, Doom II was sold in stores.

  4. Development of Doom - Wikipedia

    en.wikipedia.org/wiki/Development_of_Doom

    April 2, 1993: Contains nine levels, with some recognizable structures from the final game. The player has a rifle weapon which can be fired, though enemies still do not move. 0.5 Alpha May 22, 1993: Contains fourteen levels, though the final level is not accessible; the sixth level was later used in Doom II instead of Doom. Items and ...

  5. Doom (franchise) - Wikipedia

    en.wikipedia.org/wiki/Doom_(franchise)

    Doom (stylized as DOOM) is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. [1] The series usually focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead to save Earth from an ...

  6. Category:Doom (franchise) games - Wikipedia

    en.wikipedia.org/wiki/Category:Doom_(franchise...

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  7. List of horror games - Wikipedia

    en.wikipedia.org/wiki/List_of_horror_games

    Title Genre Developer/Publisher Platform Release date Notes The 7th Guest: Interactive movie, adventure, puzzle supernatural: Trilobyte: MS-DOS, Windows, CD-i, OS X, iOS: 1993-04 [1]

  8. Sandy Petersen - Wikipedia

    en.wikipedia.org/wiki/Sandy_Petersen

    He was a fast level designer and produced all maps for the third episode of Doom, Inferno. Petersen designed 17 levels for Doom II, a little over half of the 32 total. An 18th, Dead Simple, was redesigned by American McGee before release. [8] Petersen was then involved with The Ultimate Doom in 1995 as well as the R&D phase for Quake.

  9. Final Doom - Wikipedia

    en.wikipedia.org/wiki/Final_Doom

    Final Doom plays identically to Doom II: Hell on Earth, and even features the same weapons, items, and monsters. [7] It is widely considered to be significantly more difficult than its predecessors Doom and Doom II, with The Plutonia Experiment generally being considered more difficult than TNT Evilution.