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  2. Encapsulation (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Encapsulation_(computer...

    The features of encapsulation are supported using classes in most object-oriented languages, although other alternatives also exist. Encapsulation may also refer to containing a repetitive or complex process in a single unit to be invoked. Object-oriented programming facilitate this at both the method and class levels.

  3. Access modifiers - Wikipedia

    en.wikipedia.org/wiki/Access_modifiers

    Access modifiers are a specific part of programming language syntax used to facilitate the encapsulation of components. [1] In C++, there are only three access modifiers. C# extends the number of them to six, [2] while Java has four access modifiers, but three keywords for this purpose. In Java, having no keyword before defaults to the package ...

  4. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    In programming languages that support them, properties offer a convenient alternative without giving up the utility of encapsulation. In the examples below, a fully implemented mutator method can also validate the input data or take further action such as triggering an event .

  5. Information hiding - Wikipedia

    en.wikipedia.org/wiki/Information_hiding

    In this sense, the idea of encapsulation is more general than how it is applied in object-oriented programming. For example, a relational database is encapsulated in the sense that its only public interface is a query language (such as SQL ), which hides all the internal machinery and data structures of the database management system.

  6. Field encapsulation - Wikipedia

    en.wikipedia.org/wiki/Field_encapsulation

    In computer programming, field encapsulation involves providing methods that can be used to read from or write to the field rather than accessing the field directly. Sometimes these accessor methods are called getX and setX (where X is the field's name), which are also known as mutator methods.

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  8. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    The term closure is often used as a synonym for anonymous function, though strictly, an anonymous function is a function literal without a name, while a closure is an instance of a function, a value, whose non-local variables have been bound either to values or to storage locations (depending on the language; see the lexical environment section below).

  9. Nested function - Wikipedia

    en.wikipedia.org/wiki/Nested_function

    The nested function technology allows a programmer to write source code that includes beneficial attributes such as information hiding, encapsulation and decomposition.The programmer can divide a task into subtasks which are only meaningful within the context of the task such that the subtask functions are hidden from callers that are not designed to use them.