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Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. ... and the Guardian, a bipedal boss enemy. Saving the game ...
Quake is a first-person shooter game developed by id Software and published by GT Interactive in 1996. The first game in the Quake series, [13] it was originally released for MS-DOS and Microsoft Windows, followed by Mac OS, Linux and Sega Saturn in 1997 and Nintendo 64 in 1998.
15 Quake II. 16 Quake II Female. 17 Quake III. 18 Quake III Female. 19 Quake III Team Deathmatch. 20 Quake IV. 21 Team Fortress Classic. 22 Unreal Tournament 2003.
The Quake II engine (id Tech 2.5 [citation needed]), is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. [1] It is the successor to the Quake engine . Since its release, the Quake II engine has been licensed for use in several other games.
Rocket jumping became very popular in the original Quake (1996), and was used as an advanced technique for deathmatch play [8] as well as for the Quake done Quick series. In the game Team Fortress 2 (2007), the Soldier class can use his rockets to rocket jump. This is an intentional feature with several mechanics associated with it.
Sascha Dikiciyan, known professionally as Sonic Mayhem, is a German video game composer, musician, producer and professional sound designer who has produced the soundtrack for Quake II, [1] Tomorrow Never Dies and Hellgate: London, as well as approximately half of the soundtrack for Quake III Arena and all the weapon sound effects for Unreal Tournament and, since the build 222 patch, also its ...
Erik Wolpaw of GameSpot was particularly impressed at the way that Xatrix had used the then two-year-old Quake II engine, calling the game world a "beautifully depicted metropolitan nightmare". [21] Jay Boor of IGN enjoyed the game, noting its excellent level design and the advanced NPC interaction. [22]
Pages in category "Quake II engine games" The following 13 pages are in this category, out of 13 total. This list may not reflect recent changes. A. Alien Arena;