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  2. Gaussian blur - Wikipedia

    en.wikipedia.org/wiki/Gaussian_blur

    The difference between a small and large Gaussian blur. In image processing, a Gaussian blur (also known as Gaussian smoothing) is the result of blurring an image by a Gaussian function (named after mathematician and scientist Carl Friedrich Gauss). It is a widely used effect in graphics software, typically to reduce image noise and reduce detail.

  3. Difference of Gaussians - Wikipedia

    en.wikipedia.org/wiki/Difference_of_Gaussians

    In the example images, the sizes of the Gaussian kernels employed to smooth the sample image were 10 pixels and 5 pixels. The algorithm can also be used to obtain an approximation of the Laplacian of Gaussian when the ratio of size 2 to size 1 is roughly equal to 1.6. [ 3 ]

  4. Unsharp masking - Wikipedia

    en.wikipedia.org/wiki/Unsharp_masking

    For image processing, deconvolution is the process of approximately inverting the process that caused an image to be blurred. Specifically, unsharp masking is a simple linear image operation—a convolution by a kernel that is the Dirac delta minus a gaussian blur kernel.

  5. Kernel (image processing) - Wikipedia

    en.wikipedia.org/wiki/Kernel_(image_processing)

    In image processing, a kernel, convolution matrix, or mask is a small matrix used for blurring, sharpening, embossing, edge detection, and more. This is accomplished by doing a convolution between the kernel and an image .

  6. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    To produce the bloom effect, the linear HDRR image in the frame buffer is convolved with a convolution kernel in a post-processing step, before converting to RGB space. The convolution step usually requires the use of a large gaussian kernel that is not practical for realtime graphics, causing programmers to use approximation methods. [4]

  7. Dither - Wikipedia

    en.wikipedia.org/wiki/Dither

    The 256 available colors would be used to generate a dithered approximation of the original image. Without dithering, the colors in the original image would be quantized to the closest available color, resulting in a displayed image that is a poor representation of the original. The very earliest uses were to reduce images to 1-bit black and white.

  8. Median filter - Wikipedia

    en.wikipedia.org/wiki/Median_filter

    For small to moderate levels of Gaussian noise, the median filter is demonstrably better than Gaussian blur at removing noise whilst preserving edges for a given, fixed window size. [5] However, its performance is not that much better than Gaussian blur for high levels of noise, whereas, for speckle noise and salt-and-pepper noise (impulsive ...

  9. Box blur - Wikipedia

    en.wikipedia.org/wiki/Box_blur

    A box blur (also known as a box linear filter) is a spatial domain linear filter in which each pixel in the resulting image has a value equal to the average value of its neighboring pixels in the input image. It is a form of low-pass ("blurring") filter. A 3 by 3 box blur ("radius 1") can be written as matrix