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  2. Mojibake - Wikipedia

    en.wikipedia.org/wiki/Mojibake

    Mojibake (Japanese: 文字化け; IPA: [mod͡ʑibake], 'character transformation') is the garbled or gibberish text that is the result of text being decoded using an unintended character encoding. [1]

  3. Gibberish - Wikipedia

    en.wikipedia.org/wiki/Gibberish

    The term was seen in English in the early 16th century. [4] It is generally thought to be an onomatopoeia imitative of speech, similar to the words jabber (to talk rapidly) and gibber (to speak inarticulately). [5] [6] It may originate from the word jib, which is the Angloromani variant of the Romani language word meaning

  4. Lorem ipsum - Wikipedia

    en.wikipedia.org/wiki/Lorem_ipsum

    Versions of the Lorem ipsum text have been used in typesetting at least since the 1960s, when it was popularized by advertisements for Letraset transfer sheets. [1] Lorem ipsum was introduced to the digital world in the mid-1980s, when Aldus employed it in graphic and word-processing templates for its desktop publishing program PageMaker .

  5. Language game - Wikipedia

    en.wikipedia.org/wiki/Language_game

    English: Cockney rhyming slang: Canonical rhyming word pairs; speakers often drop the second word of common pairs. wife → trouble [and strife]; stairs → apples [and pears] English: Gibberish: Insert ("itherg" for words 1 to 3 letters, "itug" for words with 4 to 6 letters, and "idig" for words with 7+ letters) after the first consonant in ...

  6. Gibberish (game) - Wikipedia

    en.wikipedia.org/wiki/Gibberish_(game)

    Gibberish (sometimes Jibberish or Geta [1]) is a language game that is played in the United States and Canada by adding "idig" to the beginning of each syllable of spoken words. [2] [3] Similar games are played in many other countries. The name Gibberish refers to the nonsensical sound of words spoken according to the rules of this game. [4]

  7. Simlish - Wikipedia

    en.wikipedia.org/wiki/Simlish

    Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.

  8. Category:Gibberish language - Wikipedia

    en.wikipedia.org/wiki/Category:Gibberish_language

    English. Read; Edit; View history; Tools. Tools. ... These articles are devoted to gibberish, or ... Text is available under the Creative Commons Attribution ...

  9. Talk:Gibberish - Wikipedia

    en.wikipedia.org/wiki/Talk:Gibberish

    Officialese and Legalese are just a type of Cant_(language) - "A cant (or cryptolect) is the jargon or argot of a group, often employed to exclude or mislead people outside the group" or at least successor languages to cants.