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  2. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    The active object design pattern decouples method execution from method invocation for objects that each reside in their own thread of control. [1] The goal is to introduce concurrency , by using asynchronous method invocation and a scheduler for handling requests.

  3. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results. [1]

  4. Java concurrency - Wikipedia

    en.wikipedia.org/wiki/Java_concurrency

    The Java programming language and the Java virtual machine (JVM) are designed to support concurrent programming. All execution takes place in the context of threads. Objects and resources can be accessed by many separate threads. Each thread has its own path of execution, but can potentially access any object in the program.

  5. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    In object oriented programming, objects provide a layer which can be used to separate internal from external code and implement abstraction and encapsulation. External code can only use an object by calling a specific instance method with a certain set of input parameters, reading an instance variable, or writing to an instance variable.

  8. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    A lazy copy is an implementation of a deep copy. When initially copying an object, a (fast) shallow copy is used. A counter is also used to track how many objects share the data. When the program wants to modify an object, it can determine if the data is shared (by examining the counter) and can do a deep copy if needed.

  9. Comparison of programming languages (string functions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    String functions are used in computer programming languages to manipulate a string or query information about a string (some do both). Most programming languages that have a string datatype will have some string functions although there may be other low-level ways within each language to handle strings directly. In object-oriented languages ...