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  2. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    SSAO component of a typical game scene. The algorithm is implemented as a pixel shader, analyzing the scene depth buffer which is stored in a texture. For every pixel on the screen, the pixel shader samples the depth values around the current pixel and tries to compute the amount of occlusion from each of the sampled points.

  3. Fast approximate anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Fast_approximate_anti-aliasing

    The main advantage of this technique over conventional spatial anti-aliasing is that it does not require large amounts of computing power.It achieves this by smoothing undesirable jagged edges ("jaggies") [4] as pixels, according to how they appear on-screen, rather than analyzing the 3D model itself, as in conventional spatial anti-aliasing. [1]

  4. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  5. Bad Apple!! - Wikipedia

    en.wikipedia.org/wiki/Bad_Apple!!

    "Bad Apple!!" is the sixth track in the soundtrack of the 1998 shoot 'em up video game Lotus Land Story, the fourth entry in the Touhou Project series created by Team ...

  6. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Members of the fan-base have acquired the source code of the game around 2004, which was leaked from an anonymous developer who worked on the Xbox Live port. [208] [209] The game community works since then on fan patches and source ports to new platforms like Linux, MacOS and OpenPandora. [210] [211] [212] Resident Evil: The Umbrella Chronicles ...

  7. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    A voxel is a three-dimensional counterpart to a pixel.It represents a value on a regular grid in a three-dimensional space.Voxels are frequently used in the visualization and analysis of medical and scientific data (e.g. geographic information systems (GIS)). [1]

  8. Slow motion - Wikipedia

    en.wikipedia.org/wiki/Slow_motion

    There are two ways in which slow motion can be achieved in modern cinematography. Both involve a camera and a projector. A projector refers to a classical film projector in a movie theater, but the same basic rules apply to a television screen and any other device that displays consecutive images at a constant frame rate.

  9. First-person (video games) - Wikipedia

    en.wikipedia.org/wiki/First-person_(video_games)

    The most popular type of game to employ a first-person perspective today is the first-person shooter (FPS), which allows player-guided navigation through a three-dimensional space. [ 6 ] Electro-mechanical racing games had been using first-person perspectives since the late 1960s, dating back to Kasco's Indy 500 (1968) and Chicago Coin 's ...