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  2. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    ARB assembly language, a low-level shading language; Cg, a high-level shading language for programming vertex and pixel shaders; HLSL, a high-level shading language for use with Direct3D and SPIR-V; TGSI, a low-level intermediate language introduced by Gallium3D; AMDIL, a low-level intermediate language used internally at AMD; RenderMan Shading ...

  4. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  6. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  7. Radeon X1000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_X1000_Series

    The RV530 has a 3:1 ratio of pixel shaders to texture units. It possesses 12 pixel shaders while retaining RV515's four texture units and four ROPs. It also gains three extra vertex shaders, bringing the total to 5 units. The chip's single "quad" has 3 pixel shader processors per pipeline, similar to the design of R580's 4 quads.

  8. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  9. Turbo (software) - Wikipedia

    en.wikipedia.org/wiki/Turbo_(software)

    Similar to their Browser Sandbox, Turbo hosts an extensive application library filled with hundreds of free and open-source applications that Turbo streams to end users. [10] The app library is part of Turbo’s free basic account and lets anyone stream and use full desktop applications like Skype, Google Chrome, VLC media player, Sublime Text ...