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  2. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity. The word "static" refers only to the fact that static meshes can't be vertex animated , as they can be moved, scaled, or reskinned in real-time.

  3. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  4. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A skewness' of 0 is the best possible one and a skewness of one is almost never preferred. For Hex and quad cells, skewness should not exceed 0.85 to obtain a fairly accurate solution. Depicts the changes in aspect ratio. For triangular cells, skewness should not exceed 0.85 and for quadrilateral cells, skewness should not exceed 0.9.

  5. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Figure 4. Winged-edge meshes. Introduced by Baumgart in 1975, winged-edge meshes explicitly represent the vertices, faces, and edges of a mesh. This representation is widely used in modeling programs to provide the greatest flexibility in dynamically changing the mesh geometry, because split and merge operations can be done quickly.

  6. Wire-frame model - Wikipedia

    en.wikipedia.org/wiki/Wire-frame_model

    In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.

  7. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Rendering of constructive solid geometry is particularly simple when ray tracing.Ray tracers intersect a ray with both primitives that are being operated on, apply the operator to the intersection intervals along the 1D ray, and then take the point closest to the camera along the ray as being the result.

  8. Subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Subdivision_surface

    The former used the mid-point of each edge to build the new mesh. The latter used a four-directional box spline to build the scheme. This scheme generates C 1 continuous limit surfaces on initial meshes with arbitrary topology. (Mid-Edge subdivision, which could be called "√2 subdivision" since two steps halve distances, could be considered ...

  9. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    The mesh should also be fine (have small elements) in areas that are important for the subsequent calculations. Meshes are used for rendering to a computer screen and for physical simulation such as finite element analysis or computational fluid dynamics. Meshes are composed of simple cells like triangles because, e.g., we know how to perform ...