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  2. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...

  3. Lego The Powerpuff Girls - Wikipedia

    en.wikipedia.org/wiki/Lego_The_Powerpuff_Girls

    The product line focuses on The Powerpuff Girls features Blossom, Bubbles, and Buttercup, three superheroes whose purpose is to reduce crime in between living a normal childhood. Lego The Powerpuff Girls aimed to recreate the main characters in Lego form, including Princess Morbucks, Octi, Donny the Unicorn, Mojo Jojo, Blossom, Bubbles, and ...

  4. FP3 player - Wikipedia

    en.wikipedia.org/wiki/FP3_player

    The Kid Tough FP3 Player was a portable media player designed by Fisher-Price as an educational learning device for preschool children. [1] It had similar features and functionalities as adult portable media players, promoting digital literacy in young children. The FP3 Player also included an online store to download music and stories that ...

  5. Spin Master - Wikipedia

    en.wikipedia.org/wiki/Spin_Master

    Spin Master Toys' first major success came in 1998 with the launch of the Air Hogs brand and its first item, the Sky Shark. Developed from the prototype provided by inventors John Dixon and Peter Manning, the Sky Shark was a foam plane that used compressed air to enable outdoor flight.

  6. My Little Pony: Friendship Is Magic - Wikipedia

    en.wikipedia.org/wiki/My_Little_Pony:_Friendship...

    [1] [2] With many brands, including My Little Pony, the company uses a multi-generational plan. [3] The Transformers film (2007) inspired Hasbro, since it helped to increase sales of the Transformers toy line; the company wanted to retool the My Little Pony franchise to appeal to the young-girl demographic. [4]

  7. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.