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  2. Milestone (Italian company) - Wikipedia

    en.wikipedia.org/wiki/Milestone_(Italian_company)

    Founded in 1994 by Antonio Farina, the studio specialises in racing games, especially motorcycle racing games. The company began under the name Graffiti, developing the car racing game Screamer. After the studio rebranded as Milestone in 1996, it used Screamer ' s success for multi-game publishing deals with Virgin Interactive and Electronic Arts.

  3. Screamer (video game) - Wikipedia

    en.wikipedia.org/wiki/Screamer_(video_game)

    Software rendering is used in the game, unlike Screamer ' s three sequels Screamer 2, Screamer Rally and Screamer 4x4, that all utilized 3D hardware (in the case of Screamer 2, after a patch was released.) [5] As a result, Screamer was one of the early games to really require a Pentium processor to run at full speed, particularly in SVGA mode.

  4. Screamer 2 - Wikipedia

    en.wikipedia.org/wiki/Screamer_2

    It is the second game in the Screamer series. Unlike its predecessor, which drew heavily from Namco's Ridge Racer, Screamer 2 moved towards a rally-oriented style, replacing the six high-performance road cars of the previous game with four rally cars. The game supports up to two players using a split screen and up to four players over a network ...

  5. Screamer Rally - Wikipedia

    en.wikipedia.org/wiki/Screamer_Rally

    Screamer Rally is the third game in the Screamer series, released in 1997, [1] and the last to be developed by Milestone. [2] The game builds on Screamer 2, but changes context to a rallying game. The game made use of 3dfx Voodoo Graphics chipset, allowing the game's graphics hardware acceleration access to high resolution and texture filtering.

  6. How technology advances are playing a role in sports/gaming

    www.aol.com/technology-advances-playing-role...

    With so many games in the regular season, this will be a huge boost to those franchises that implement the technology. In gaming, AI-driven algorithms adapt gameplay in real time, tailoring ...

  7. Jump scare - Wikipedia

    en.wikipedia.org/wiki/Jump_scare

    Basic principle of a jump-scare in its early form as a jack-in-the-box.Illustration of the Harper's Weekly magazine from 1863. A jump scare (also written jump-scare and jumpscare) is a scaring technique used in media, particularly in films such as horror films and video games such as horror games, intended to scare the viewer by surprising them with a creepy face, usually co-occurring with a ...

  8. ‘We’re going after them!’: NYC cracks down on ‘ghost cars ...

    www.aol.com/finance/going-them-nyc-cracks-down...

    NYC is targeting "ghost cars" that obscure license plates to avoid tolls. Violators risk fines up to $500, vehicle seizures, and even license suspension. New efforts aim to recover millions in ...

  9. List of racing video games - Wikipedia

    en.wikipedia.org/wiki/List_of_racing_video_games

    Car & Driver Presents: Grand Tour Racing '98: Eutechnyx: Activision: PS1: 1997-09-30 Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile: FMP, iOS 2010-07-27 Car Wars: Texas Instruments: Texas Instruments: TI-99/4A 1981 Carmageddon: Stainless Games: Sales Curve Interactive, Interplay Productions