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Margaret Petherbridge Farrar (March 23, 1897 – June 11, 1984) was an American journalist and the first crossword puzzle editor for The New York Times (1942–1968). Creator of many of the rules of modern crossword design, she compiled and edited a long-running series of crossword puzzle books – including the first book of any kind that Simon & Schuster published (1924). [1]
Cryptic crossword clues consist typically of a definition and some type of word play. Cryptic crossword clues need to be viewed two ways. One is a surface reading and one a hidden meaning. [27] The surface reading is the basic reading of the clue to look for key words and how those words are constructed in the clue. The second way is the hidden ...
"Books" for OT or NT, as in Old Testament or New Testament. "Sailor" for AB, abbreviation of able seaman. "Take" for R, abbreviation of the Latin word recipe, meaning "take". Most abbreviations can be found in the Chambers Dictionary as this is the dictionary primarily used by crossword
One such strategy for improving reading comprehension is the technique called SQ3R introduced by Francis Pleasant Robinson in his 1946 book Effective Study. [28] Between 1969 and 2000, a number of "strategies" were devised for teaching students to employ self-guided methods for improving reading comprehension.
William F. Shortz (born August 26, 1952) is an American puzzle creator and editor who is the crossword editor for The New York Times. He graduated from Indiana University with a degree in the invented field of enigmatology .
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
Part of the puzzle involves reaching the center of the house, Room #45 (page 45 in the book), and back to Room #1 in only sixteen steps. Some rooms lead to circuitous loops; others lead nowhere. This gives the puzzle the feel of a maze or labyrinth. The book was adapted as the computer game Riddle of the Maze in 1994 by Interplay. This version ...
Adult puzzle books (wordsearch, crossword, sudoku, brain training) on offer in a store. A puzzle book is a type of activity book which contains a collection of puzzles for the reader to complete. Puzzle books may contain puzzles all of simply one type like (e.g. crosswords, sudoku, or wordsearch) or a mixture of different puzzle types. Puzzle ...