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The hyperpersonal model is a model of interpersonal communication that suggests computer-mediated communication (CMC) can become hyperpersonal because it "exceeds [face-to-face] interaction", thus affording message senders a host of communicative advantages over traditional face-to-face (FtF) interaction. [1]
[2] Interpersonal communication research addresses at least six categories of inquiry: 1) how humans adjust and adapt their verbal communication and nonverbal communication during face-to-face communication; 2) how messages are produced; 3) how uncertainty influences behavior and information-management strategies; 4) deceptive communication; 5 ...
The word communication has its root in the Latin verb communicare, which means ' to share ' or ' to make common '. [1] Communication is usually understood as the transmission of information: [2] a message is conveyed from a sender to a receiver using some medium, such as sound, written signs, bodily movements, or electricity. [3]
With implicit personalization, personalization is performed based on data learned from indirect observations of the user. This data can be, for example, items purchased on other sites or pages viewed. [7] With explicit personalization, the web page (or information system) is changed by the user using the features provided by the system.
A human computer, with microscope and calculator, 1952. It was not until the mid-20th century that the word acquired its modern definition; according to the Oxford English Dictionary, the first known use of the word computer was in a different sense, in a 1613 book called The Yong Mans Gleanings by the English writer Richard Brathwait: "I haue [] read the truest computer of Times, and the best ...
Each of the four main components has several key attributes. Source and receiver share the same four attributes: communication skills, attitudes, knowledge, and social-cultural system. Communication skills determine how good the communicators are at encoding and decoding messages. Attitudes affect whether they like or dislike the topic and each ...
When measuring personalization, it is important to eliminate background noise. In this context, one type of background noise is the carry-over effect. The carry-over effect can be defined as follows: when a user performs a search and follow it with a subsequent search, the results of the second search is influenced by the first search.
The BBC Computer Literacy Project 2012 was an initiative to develop students' marketable information technology and computer science skills. Computer programming skills were introduced into the National Curriculum in 2014. [19] [20] It was reported in 2017 that roughly 11.5 million United Kingdom citizens did not have basic computer literacy ...