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Tomb Raider: Anniversary is a 2007 action-adventure video game developed by Crystal Dynamics and Buzz Monkey Software and published by Eidos Interactive in 2007 for Microsoft Windows, PlayStation 2, Xbox 360, PlayStation Portable, Wii and mobile phones. It was later ported to OS X in 2008 and PlayStation 3 in 2011.
The Tomb Raider Trilogy collects the three Tomb Raider games from the second series: Tomb Raider: Legend, Tomb Raider: Anniversary and Tomb Raider: Underworld. It was released in 2011 as part of the Classics HD line. [11] The first two games were ported to the PS3 by Buzz Monkey Software. [12]
Download QR code; Print/export Download as PDF; Printable version; In other projects ... Tomb Raider: Anniversary: Crystal Dynamics: Eidos Interactive: Action-adventure:
The game was released in 2017 commercially on Steam by independent developer Undertow Games (Joonas "Regalis" Rikkonen). Source code was released on 4 June 2017 on GitHub under a restrictive mods allowing license. [5] [6] His previous game, SCP – Containment Breach, is also available as free and open-source software under CC BY-SA license.
In 2003, the studio took over the development of the best-selling Tomb Raider franchise [6] after its original developer, Core Design, failed to gain critical or commercial success with their later games. [7] [8] Crystal Dynamics' first Tomb Raider game, Tomb Raider: Legend, became a commercial success with 4.5 million copies sold as of ...
The fourth content pack, titled Icy Death, added various in-game items, a tomb featuring new puzzles and enemies, and a Lara Croft character skin based on the 2013 Tomb Raider video game. [ 11 ] [ 12 ] On 2 February, the Twisted Gears downloadable pack was released featuring a tomb, new in-game items, and a Lara Croft character skin based on ...
Stewart also said that everyone who worked on Guardian of Light also worked on the previous three games (Tomb Raider: Legend, Tomb Raider: Anniversary, and Tomb Raider: Underworld). [2] Guardian of Light uses the same game engine as Tomb Raider: Underworld and features real-time lighting effects, realistic shadows and "tons" of physics-based ...
For Tomb Raider II, minor upgrades were made to the engine, with the main improvements being to the AI and smoothing out Lara's model. [83] Tomb Raider III underwent major revisions, including rewrites to the graphics engine and improvements in the lighting and AI systems. [143] The engine was given a major overhaul for The Last Revelation. The ...