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  2. Impulse (physics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(physics)

    The impulse delivered by a varying force is the integral of the force F with respect to time: =. The SI unit of impulse is the newton second (N⋅s), and the dimensionally equivalent unit of momentum is the kilogram metre per second (kg⋅m/s).

  3. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  4. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    The forces acting on a body add as vectors, and so the total force on a body depends upon both the magnitudes and the directions of the individual forces. [ 23 ] : 58 When the net force on a body is equal to zero, then by Newton's second law, the body does not accelerate, and it is said to be in mechanical equilibrium .

  5. Dirac delta function - Wikipedia

    en.wikipedia.org/wiki/Dirac_delta_function

    The impulse response can be computed to any desired degree of accuracy by choosing a suitable approximation for δ, and once it is known, it characterizes the system completely. See LTI system theory § Impulse response and convolution. The inverse Fourier transform of the tempered distribution f(ξ) = 1 is the delta function.

  6. Newton-second - Wikipedia

    en.wikipedia.org/wiki/Newton-second

    The newton-second (also newton second; symbol: N⋅s or N s) [1] is the unit of impulse in the International System of Units (SI). It is dimensionally equivalent to the momentum unit kilogram-metre per second (kg⋅m/s). One newton-second corresponds to a one-newton force applied for one second.

  7. Collision response - Wikipedia

    en.wikipedia.org/wiki/Collision_response

    The degree of relative kinetic energy retained after a collision, termed the restitution, is dependent on the elasticity of the bodies‟ materials.The coefficient of restitution between two given materials is modeled as the ratio [] of the relative post-collision speed of a point of contact along the contact normal, with respect to the relative pre-collision speed of the same point along the ...

  8. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...

  9. Impulse response - Wikipedia

    en.wikipedia.org/wiki/Impulse_response

    The impulse response from a simple audio system. Showing, from top to bottom, the original impulse, the response after high frequency boosting, and the response after low frequency boosting. In signal processing and control theory , the impulse response , or impulse response function ( IRF ), of a dynamic system is its output when presented ...