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  2. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Any game object can be created by adding the correct components to an entity. This allows the developer to easily add features to an entity, without any dependency issues. For example, a player entity could have a bullet component added to it, and then it would meet the requirements to be manipulated by some bulletHandler system, which could ...

  3. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  4. Blitz BASIC - Wikipedia

    en.wikipedia.org/wiki/Blitz_BASIC

    Blitz BASIC is the programming language dialect of the first Blitz [1] compilers, devised by New Zealand–based developer Mark Sibly. Being derived from BASIC, Blitz syntax was designed to be easy to pick up for beginners first learning to program.

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    FizzBuzzEnterpriseEdition offers a humorous example of over-complexity introduced by design patterns. [32] By definition, a pattern must be programmed anew into each application that uses it. Since some authors see this as a step backward from software reuse as provided by components, researchers have worked to turn patterns into components ...

  6. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns.The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer pattern, as described in the Design Patterns book, is a very basic concept and does not address removing interest in changes to the observed subject or special logic to be performed by the observed subject before or after notifying the observers. The pattern also does not deal with recording change notifications or guaranteeing ...

  8. André LaMothe - Wikipedia

    en.wikipedia.org/wiki/André_LaMothe

    LaMothe is an author of multiple books on computer programming and game design, including Windows Game Programming for Dummies. [3] [5] [4] Other books include Tricks of the 3D Game Programming Gurus, which tackles the development of a 3D software engine across 1600 pages.

  9. BASIC Computer Games - Wikipedia

    en.wikipedia.org/wiki/BASIC_Computer_Games

    Using Vintage Basic, the games can be run on any Microsoft Windows (32-bit or 64-bit), macOS (64-bit only), or Linux (64-bit only) system. [4] The source code for the book is provided (with permission of David H Ahl) on Vintage Basic's Basic Computer Games page. A Microsoft Windows machine with the GW-BASIC interpreter (32-bit only) can also ...