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In C#, class methods, indexers, properties and events can all be overridden. Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method.
Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]
Method chaining, also known as named parameter idiom, is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.
Subtype polymorphism, almost universally called just polymorphism in the context of object-oriented programming, is the ability to create a variable, a function, or an object that has more than one form. I think the sentence is unclear about who creates the variable, function or object.
Many modern languages, including C++ and Java, provide a "protected" access modifier that allows subclasses to access the data, without allowing any code outside the chain of inheritance to access it. The composite reuse principle is an alternative to inheritance. This technique supports polymorphism and code reuse by separating behaviors from ...
According to the polymorphism principle, responsibility for defining the variation of behaviors based on type is assigned to the type for which this variation happens. This is achieved using polymorphic operations. The user of the type should use polymorphic operations instead of explicit branching based on type.
The choices of the dynamic dispatch mechanism offered by a language to a large extent alter the programming paradigms that are available or are most natural to use within a given language. Normally, in a typed language, the dispatch mechanism will be performed based on the type of the arguments (most commonly based on the type of the receiver ...
Polymorphism can be distinguished by when the implementation is selected: statically (at compile time) or dynamically (at run time, typically via a virtual function). This is known respectively as static dispatch and dynamic dispatch, and the corresponding forms of polymorphism are accordingly called static polymorphism and dynamic polymorphism.