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WrestleMania IV was the fourth annual WrestleMania professional wrestling pay-per-view (PPV) event produced by the World Wrestling Federation (WWF, now WWE). The event took place on March 27, 1988, at Boardwalk Hall (advertised as Trump Plaza) [ a ] in Atlantic City, New Jersey .
[80] [81] In early April 2020, Cornette's YouTube channel exceeded 100,000 subscribers, earning him a Silver Play Button. Both shows were among the most listened to wrestling podcasts in 2021, 2022 and 2023, [ 82 ] [ 83 ] with co-host Last going so far as to say the podcasts were "the biggest thing in wrestling."
On August 4, 2014, IGN revealed that the game will feature a historical mode, which focuses on past WWE rivalries. [6] Called the "2K Showcase", the story mode is similar to WWE 2K14 ' s 30 Years of WrestleMania mode in that it focuses on historical events, but will be more like the Attitude Era mode in WWE '13 where it emphasizes specifics rather than generalities.
Papa Shango faces I.R.S. in the game's titular steel cage match. Modes include One-on-One (regular match and steel cage match variations), Tag Team, WWF Championship (choose one wrestler and defeat all the others to become WWF Champion), and Tag Team Championship (choose two wrestlers and defeat combinations of the rest in a series of tag team matches to become WWF Tag Team Champions).
One month before the pay-per-view, Warrior wrote a letter to McMahon threatening to no-show the main event tag team match unless paid $550,000 that he claimed was owed to him from his work at WrestleMania VII. In 2005, it was revealed by Hulk Hogan and Sgt. Slaughter that dealing with the matter physically for Vince McMahon was a possibility ...
With a strong fanbase behind the AKI wrestling game series, VPW 2 would become the second most popular import title on the N64 after Sin and Punishment. [1] Professional wrestlers Samoa Joe and A.J. Styles, who were both involved in the development of TNA Wrestling's first video game, had hoped the game would replicate the style of VPW 2.
In Your House was a series of monthly professional wrestling pay-per-view (PPV) events first produced by the World Wrestling Federation (WWF, now WWE) in May 1995. They aired when the promotion was not holding one of its then-five major PPVs (WrestleMania, King of the Ring, SummerSlam, Survivor Series, and Royal Rumble), and were sold at a lower cost.
WrestleMania X8 was Yuke's first WWE game on a Nintendo platform, replacing AKI Corporation as the developer for these systems; some former AKI developers were hired by Yuke's to develop a game with gameplay style closer to their titles rather than Yuke's own SmackDown series on PlayStation, while taking advantage of GameCube's graphical capabilities compared to Nintendo 64.