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[[Category:Board game diagram templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Board game diagram templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible. To change this template's initial visibility, the |state= parameter may be used:
The "reverse=true" parameter causes the board to be shown from Black's point of view, that is, with the h8 square at lower-left corner, and a1 at the upper-right. This works for all sizes of the normal chessboard template, but not for the Alice, Bughouse, Omega, or Raumschach templates.
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First, if the board is anything other than the standard 40 space layout (9 per side plus 4 corners) you'll have to alter one or both of the variables spaces_horizontal and spaces_vertical. These correspond to the number of spaces between the corners. The template can handle as little as 1 and as many as 12 spaces per side.
This image is of a board game cover, and the copyright for it is most likely held by the publisher of the board game. It is believed that the use of low-resolution images of board game covers to illustrate the board game in question, where no free equivalent is available or could be created that would adequately give the same information,
Can't Stop is a board game designed by Sid Sackson originally published by Parker Brothers in 1980; however, that edition has been long out of print in the United States. It was reprinted by Face 2 Face Games in 2007. An iOS version was developed by Playdek and released in 2012. The goal of the game is to "claim" (get to the top of) three of ...