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  2. wait (command) - Wikipedia

    en.wikipedia.org/wiki/Wait_(command)

    wait normally returns the exit status of the last job which terminated. It may also return 127 in the event that n specifies a non-existent job or zero if there were no jobs to wait for. Because wait needs to be aware of the job table of the current shell execution environment, it is usually implemented as a shell builtin .

  3. wait (system call) - Wikipedia

    en.wikipedia.org/wiki/Wait_(system_call)

    In computer operating systems, a process (or task) may wait for another process to complete its execution. In most systems, a parent process can create an independently executing child process . The parent process may then issue a wait system call , which suspends the execution of the parent process while the child executes.

  4. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    The following C code examples illustrate two threads that share a global integer i. The first thread uses busy-waiting to check for a change in the value of i : #include <pthread.h> #include <stdatomic.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> /* i is global, so it is visible to all functions.

  5. Sleep (system call) - Wikipedia

    en.wikipedia.org/wiki/Sleep_(system_call)

    The sleep() function call can be repeatedly called for short periods of time to slow the execution of a running program or code. Throttling code in this manner provides a coarse mechanism for mitigating the effects of overheating hardware [7] or easing timing issues for legacy programs. The downside to cycling sleep and running states rather ...

  6. Signal (IPC) - Wikipedia

    en.wikipedia.org/wiki/Signal_(IPC)

    Similarly, the kill(1) command allows a user to send signals to processes. The raise(3) library function sends the specified signal to the current process. Exceptions such as division by zero , segmentation violation ( SIGSEGV ), and floating point exception ( SIGFPE ) will cause a core dump and terminate the program.

  7. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  8. Hayes AT command set - Wikipedia

    en.wikipedia.org/wiki/Hayes_AT_command_set

    The Hayes command set (also known as the AT command set) is a specific command language originally developed by Dale Heatherington and Dennis Hayes [1] [2] for the Hayes Smartmodem in 1981. The command set consists of a series of short text strings which can be combined to produce commands for operations such as dialing, hanging up, and ...

  9. Infinite loop - Wikipedia

    en.wikipedia.org/wiki/Infinite_loop

    This makes part of the data structure into a ring, causing naive code to loop forever. While most infinite loops can be found by close inspection of the code, there is no general method to determine whether a given program will ever halt or will run forever; this is the undecidability of the halting problem .