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The usage of virtual reality in K-12 music education is still widely in experimentation, while research has presented promising results. Some researchers suggest that although attempts with VR showed effectiveness, augmented reality may be preferable in practice because of its support of interaction with real instruments or objects. [19]
Outside of the classroom, augmented learning is important for informal STEM (Science, Technology, Engineering and Math) education. This form of education can be seen within museums, science centers, and anywhere outside the classroom. With widespread use of smart devices, augmented reality is feasible to incorporate into every person's education.
For his PhD course, Billinghurst created the Magic Book, a children's book animated through augmented reality produced by a head-mounted display. [ 2 ] [ 5 ] Billinghurst describes the Magic Book as technology "that allows you to overlay computer graphics onto the real world, in real time".
The student's reality is the determinant of his/her behavior in the classroom. Therefore, the teacher needs to know the students, in order to have effective teaching and learning experience. Reality Pedagogy also brings to light critical thinking, where the role of the teacher is to create situations and engage students in critical thinking ...
An augmented reality social network framework called Talk2Me enables people to disseminate information and view others' advertised information in an augmented reality way. The timely and dynamic information sharing and viewing functionalities of Talk2Me help initiate conversations and make friends for users with people in physical proximity ...
In his research, Dede has argued that immersion in a digital environment can enhance education by allowing multiple perspectives, situated learning and transfer through simulation of reality. [8] Together with Matt Dunleavy and Rebecca Mitchell, he has studied the potentials and pitfalls of the use of augmented reality in teaching and learning. [9]
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