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  2. Sporcle - Wikipedia

    en.wikipedia.org/wiki/Sporcle

    Sporcle is a trivia and pub quiz website created by trivia enthusiast Matt Ramme. [1] First launched on April 23, 2007, the website allows users to play and make quizzes on a wide range of subjects, with the option of earning badges by completing challenges.

  3. Online quiz - Wikipedia

    en.wikipedia.org/wiki/Online_Quiz

    Online quizzes are generally free to play and for entertainment purposes only though some online quiz websites offer prizes. Websites feature online quizzes on many subjects. One popular type of online quiz is a personality quiz or relationship quiz which is similar to what can be found in many women's or teen magazines.

  4. As Schools Match Wits - Wikipedia

    en.wikipedia.org/wiki/As_Schools_Match_Wits

    As Schools Match Wits is a high school quiz show, hosted by Beth Ward, that airs on PBS member station WGBY in Springfield, Massachusetts, and which is produced in association with Westfield State University. As Schools Match Wits is well known throughout Western Massachusetts and northern Connecticut.

  5. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    The skill rating of a player is their ability to win a match based on aggregate data. Various models have emerged to achieve this. Mark Glickman implemented skill volatility into the Glicko rating system. [11] In 2008, researchers at Microsoft extended TrueSkill for two-player games by describing a number for a player's ability to force draws. [12]

  6. Topgrade - Wikipedia

    en.wikipedia.org/wiki/Topgrade

    A new native Android quiz maker app was released on 24 January 2016. [3] An Android course maker app was released on 12 December 2017 with the iOS equivalent due for release in 2018. [ 4 ]

  7. Matching game - Wikipedia

    en.wikipedia.org/wiki/Matching_game

    Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.