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A lugworm lives in a U-shaped burrow in sand. The U is made of an L-shaped gallery lined with mucus, from the toe of which a vertical unlined shaft runs up to the surface.
Arenicolidae is a family of marine polychaete worms. They are commonly known as lugworms and the little coils of sand they produce are commonly seen on the beach. Arenicolids are found worldwide, mostly living in burrows in sandy substrates.
Alitta virens (common names include sandworm, sea worm, and king ragworm; older scientific names, including Nereis virens, are still frequently used) is an annelid worm that burrows in wet sand and mud. They construct burrows of different shapes (I,U,J and Y) [2] They range from being very complex to very simple. Long term burrows are held ...
The blow lugworm (Arenicola marina), also known as sandworm, is a large species of marine worm. Its coiled castings are a familiar sight on a beach at low tide but the animal itself is rarely seen except by those who, from curiosity or to use as fishing bait , dig the worm out of the sand.
Meaning "away from keyboard". Generally said through a chat function in online multiplayer games when a player intends to be temporarily unavailable. [11] aggro An abbreviation of 'aggravation' or 'aggression'. 'Causing aggro' or 'aggroing' in a video game means to attract hostile attention from NPCs or enemies to attack the player-character.
The sandworm’s open mouth consists of a ring of long, sharp “teeth” with a small hole in the middle, where a hand could reach inside and grab popcorn. ... “I mean, from the side, great ...
Sandworm (installation), an environmental art installation in the Wenduine Beach, Belgium created for the Beaufort Triennial of Contemporary Art Mongolian death worm , said to inhabit the Gobi Desert Sandworm , a hacker group within the GRU (G.U.), a foreign military intelligence agency of the Russian Federation
Thus, the term is used often, without a strict definition. [4] Game designers sometimes define a sandbox as what it is not, where a game can "subtract the missions, the main campaign, the narrative or whatever formatively binds the game's progression, and you have a sandbox." [2] In game design, a sandbox is a metaphor for playing in a literal ...