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Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
"Fixed action pattern" is an ethological term describing an instinctive behavioral sequence that is highly stereotyped and species-characteristic. [1] Fixed action patterns are said to be produced by the innate releasing mechanism, a "hard-wired" neural network, in response to a sign/key stimulus or releaser.
The 2014 research paper on "Variational Recurrent Auto-Encoders" attempted to generate music based on songs from 8 different video games. This project is one of the few conducted purely on video game music. The neural network in the project was able to generate data that was very similar to the data of the games it trained off of. [35]
A psychological adaptation seen universally in humans is to easily learn a fear of snakes. [1]A psychological adaptation is a functional, cognitive or behavioral trait that benefits an organism in its environment.
Instinct is the inherent inclination of a living organism towards a particular complex behaviour, containing innate (inborn) elements.The simplest example of an instinctive behaviour is a fixed action pattern (FAP), in which a very short to medium length sequence of actions, without variation, are carried out in response to a corresponding clearly defined stimulus.
Instinctive drift can be discussed in association with evolution. [11] Evolution is commonly classified as change occurring over a period of time. [ 11 ] Instinctive drift says that animals will behave in accordance with evolutionary contingencies, as opposed to operant contingencies of their specific training. [ 11 ]
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It posits that subsequent selection might reinforce the originally learned behaviors, if adaptive, into more in-born, instinctive ones. Though this process appears similar to Lamarckism, that view proposes that living things inherited their parents' acquired characteristics. The Baldwin effect only posits that learning ability, which is ...