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Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper.
This article lists common shading algorithms used in computer graphics. Interpolation techniques. These techniques can be combined with any illumination model:
Hatching (French: hachure) is an artistic technique used to create tonal or shading effects by drawing (or painting or scribing) closely spaced parallel lines.When lines are placed at an angle to one another, it is called cross-hatching.
A line drawing is the most direct means of expression. This type of drawing without shading or lightness, is usually the first to be attempted by an artist.It may be somewhat limited in effect, yet it conveys dimension, movement, structure and mood; it can also suggest texture to some extent.
Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films.
Capodimonte porcelain jar painted in the stipple style of Giovanni Caselli with three figures of Pulcinella from the commedia dell'arte, 1745–1750 Graphics complex of a seashell with stipple shading modeled in Mathematica 13.1. Stippling is the creation of a pattern simulating varying degrees of solidity or shading by using small dots. Such a ...
Vincent van Gogh, Self Portrait, 1887, using pointillist technique. Paint by number; Paper craft; Pholage artistic technique; Plique-à-jour enameling technique; Pointillé technique; Pointillism; Pouncing technique; Pencil shading
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]