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This postulate does not specifically talk about parallel lines; [1] it is only a postulate related to parallelism. Euclid gave the definition of parallel lines in Book I, Definition 23 [2] just before the five postulates. [3] Euclidean geometry is the study of geometry that satisfies all of Euclid's axioms, including the parallel postulate.
Second, if a transversal intersects two lines so that interior angles on the same side of the transversal are supplementary, then the lines are parallel. These follow from the previous proposition by applying the fact that opposite angles of intersecting lines are equal (Prop. 15) and that adjacent angles on a line are supplementary (Prop. 13).
Since these are equivalent properties, any one of them could be taken as the definition of parallel lines in Euclidean space, but the first and third properties involve measurement, and so, are "more complicated" than the second. Thus, the second property is the one usually chosen as the defining property of parallel lines in Euclidean geometry ...
Antecedent of Playfair's axiom: a line and a point not on the line Consequent of Playfair's axiom: a second line, parallel to the first, passing through the point. In geometry, Playfair's axiom is an axiom that can be used instead of the fifth postulate of Euclid (the parallel postulate):
The intercept theorem, also known as Thales's theorem, basic proportionality theorem or side splitter theorem, is an important theorem in elementary geometry about the ratios of various line segments that are created if two rays with a common starting point are intercepted by a pair of parallels.
To produce accurate principal vectors in computer arithmetic for the full range of the principal angles, the combined technique [10] first compute all principal angles and vectors using the classical cosine-based approach, and then recomputes the principal angles smaller than π /4 and the corresponding principal vectors using the sine-based ...
the distance between the two lines is the distance between the two intersection points of these lines with the perpendicular line y = − x / m . {\displaystyle y=-x/m\,.} This distance can be found by first solving the linear systems
Compared to Euclidean geometry, hyperbolic geometry presents many difficulties for a coordinate system: the angle sum of a quadrilateral is always less than 360°; there are no equidistant lines, so a proper rectangle would need to be enclosed by two lines and two hypercycles; parallel-transporting a line segment around a quadrilateral causes ...