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  2. General Polygon Clipper - Wikipedia

    en.wikipedia.org/wiki/General_Polygon_Clipper

    The General Polygon Clipper (GPC) is a software library providing for computing the results of clipping operations on sets of polygons. It generalises the computer graphics clipping problem of intersecting polygons with polygons. The first release of GPC was designed and implemented in 1997 by Alan Murta.

  3. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    A polygon mesh of a dolphin In 3D computer graphics , polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes . Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .

  4. Tableau Software - Wikipedia

    en.wikipedia.org/wiki/Tableau_Software

    Tableau Software, LLC is an American interactive data visualization software company focused on business intelligence. [ 2 ] [ 3 ] It was founded in 2003 in Mountain View, California , and is currently headquartered in Seattle, Washington . [ 4 ]

  5. Micropolygon - Wikipedia

    en.wikipedia.org/wiki/Micropolygon

    In 3D computer graphics, a micropolygon (or μ-polygon) is a polygon that is very small relative to the image being rendered. Commonly, the size of a micropolygon is close to or even less than the area of a pixel. Micropolygons allow a renderer to create a highly detailed image. [citation needed]

  6. Boolean operations on polygons - Wikipedia

    en.wikipedia.org/wiki/Boolean_operations_on_polygons

    Matthias Kramm's gfxpoly, a free C library for 2D polygons (BSD license). Klaas Holwerda's Boolean, a C++ library for 2D polygons. David Kennison's Polypack, a FORTRAN library based on the Vatti algorithm. Klamer Schutte's Clippoly, a polygon clipper written in C++. Michael Leonov's poly_Boolean, a C++ library, which extends the Schutte algorithm.

  7. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    The point in polygon problem may be considered in the general repeated geometric query setting: given a single polygon and a sequence of query points, quickly find the answers for each query point. Clearly, any of the general approaches for planar point location may be used. Simpler solutions are available for some special polygons.

  8. Polygon (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Polygon_(computer_graphics)

    A model's polygons can be rendered and seen simply in a wire frame model, where the outlines of the polygons are seen, as opposed to having them be shaded. This is the reason for a polygon stage in computer animation. The polygon count refers to the number of polygons being rendered per frame.

  9. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.