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  2. Drawer pull - Wikipedia

    en.wikipedia.org/wiki/Drawer_pull

    Bail handle drawer pulls. A drawer pull (wire pull or simply pull) is a handle to pull a drawer out of a chest of drawers, cabinet or other furniture piece. [1] [2]A highboy full of drawer pulls, backed by eschutcheon plates Drawer pull in the shape of a double-headed eagle, Petit appartement de la reine, Palace of Versailles

  3. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    Prisoner 1 first opens drawer 1 and finds number 7. Then they open drawer 7 and find number 5. Then they open drawer 5, where they find their own number and are successful. Prisoner 2 opens drawers 2, 4, and 8 in this order. In the last drawer they find their own number, 2. Prisoner 3 opens drawers 3 and 6, where they find their own number.

  4. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    Cube mid-solve on the OLL step. The CFOP method (Cross – F2L (first 2 layers) – OLL (orientate last layer) – PLL (permutate last layer)), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ.

  5. Drawer - Wikipedia

    en.wikipedia.org/wiki/Drawer

    [2] [3] There are at least two ways to make the full interior of a drawer visible, while still being completely supported by the cabinet. One way places the back of the drawer such that it is fully visible when the drawer hits the stop—the interior of such a drawer is much shorter than the sides of the drawer. [2]

  6. Bertrand's box paradox - Wikipedia

    en.wikipedia.org/wiki/Bertrand's_box_paradox

    The probability of drawing another gold coin from the same box is 0 in (a), and 1 in (b) and (c). Thus, the overall probability of drawing a gold coin in the second draw is ⁠ 0 / 3 ⁠ + ⁠ 1 / 3 ⁠ + ⁠ 1 / 3 ⁠ = ⁠ 2 / 3 ⁠. The problem can be reframed by describing the boxes as each having one drawer on each of two sides. Each ...

  7. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    N/a (or stating "irrelevant") is used when a question is not applicable to the current situation or when a "yes" or "no" answer would not provide any usable information to solving the puzzle. Irrelevant, but assume yes (or no ) is used when the situation is the same regardless of what the correct answer to the question is, but assuming one ...

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