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  2. Promethean World - Wikipedia

    en.wikipedia.org/wiki/Promethean_World

    Promethean World Ltd is a global education technologies company that makes digital whiteboards and other products. Founded in 1997, it was acquired in 2015 by NetDragon Websoft , a Chinese video game company.

  3. Interactive whiteboard - Wikipedia

    en.wikipedia.org/wiki/Interactive_whiteboard

    An interactive whiteboard (IWB) device can either be a standalone computer or a large, functioning touchpad for computers to use. Interactive whiteboards are widely used in classrooms, boardrooms, and training environments, providing an innovative way to share information, facilitate discussions, and enhance the overall learning or business communication experience.

  4. Smart Technologies - Wikipedia

    en.wikipedia.org/wiki/Smart_Technologies

    Smart Technologies [2] (styled as SMART Technologies) is a Canadian company headquartered in Calgary, Alberta, Canada and wholly owned by Foxconn. [2] Founded in 1987, SMART is best known as the developer of interactive whiteboards branded as the "Smart Board" (styled as SMART Board) popularly used in education and business.

  5. Promethean - Wikipedia

    en.wikipedia.org/wiki/Promethean

    Promethean may refer to: Promethean: The Created, a role-playing game; Prometheans, a fictional faction in Halo, a computer game; See also.

  6. Star Trek: The Promethean Prophecy - Wikipedia

    en.wikipedia.org/wiki/Star_Trek:_The_Promethean...

    Star Trek: The Promethean Prophecy is a text adventure game developed by Trans Fiction Systems and published by Simon & Schuster Software in 1986 during the 20th anniversary of the Star Trek: The Original Series. The game was developed by Ron Martinez and Jim Gasperini who also worked on Hidden Agenda. [1]

  7. Promethean gap - Wikipedia

    en.wikipedia.org/wiki/Promethean_gap

    The Promethean gap (German: prometheisches Gefälle) is a concept concerning the relations of humans and technology and a growing "asynchronization" between them. [1] In popular formulations, the gap refers to an inability or incapacity of human faculties to imagine the effects of the technologies that humans produce, specifically the negative effects. [1]