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The use of a MacGuffin as a plot device predates the name MacGuffin. The Holy Grail of Arthurian legend has been cited as an early example of a MacGuffin. The Holy Grail is the desired object that is essential to initiate and advance the plot, but the final disposition of the Grail is never revealed, suggesting that the object is not of significance in itself. [8]
Name Definition Example Setting as a form of symbolism or allegory: The setting is both the time and geographic location within a narrative or within a work of fiction; sometimes, storytellers use the setting as a way to represent deeper ideas, reflect characters' emotions, or encourage the audience to make certain connections that add complexity to how the story may be interpreted.
Many stories, especially in the fantasy genre, feature an object or objects with some great magical power, such as a crown, sword, or jewel. Often what drives the plot is the hero's need to find the object and use it for good, before the villain can use it for evil, or if the object has been broken by the villains, to retrieve each piece that must be gathered from each antagonist to restore it ...
Screenplay – a story that is told through dialogue and character action that is meant to be performed for a motion picture and exhibited on a screen. Short story – a brief story that usually focuses on one character and one event. Tall tale – a humorous story that tells about impossible happenings, exaggerating the hero's accomplishments.
Plot structure refers to the configuration of a plot in terms of its exposition, rising action, climax, falling action, and resolution/denouement. For example, Dickens' novel Great Expectations is noted for having only a single page of exposition before the rising action begins, while The Lord of the Rings by J. R. R. Tolkien has an unusually ...
The third event in a series of events becomes "the final trigger for something important to happen." This pattern appears in childhood stories such as "Goldilocks and the Three Bears", "Cinderella", and "Little Red Riding Hood". In adult stories, the Rule of Three conveys the gradual resolution of a process that leads to transformation. This ...
Chekhov's gun (or Chekhov's rifle; Russian: Чеховское ружьё) is a narrative principle that states that every element in a story must be necessary and irrelevant elements should be removed. For example, if a writer features a gun in a story, there must be a reason for it, such as it being fired some time later in the plot.
Show, don't tell is a narrative technique used in various kinds of texts to allow the reader to experience the story through actions, words, subtext, thoughts, senses, and feelings rather than through the author's exposition, summarization, and description. [1]